This game was going to be a showdown between two infantry forces. In order to get more varied games, and to calm Axis worries about Soviet tanks such as the KV-1 and T-34, we decided to implement a new rule. The new "tank dice" rule allows for game restrictions on armored fighting vehicles.
After we place JOPs, but before Support is determined, we roll a D8, 1-2 means that no armoured vehicles are allowed, 2-4 means that you can field light armor (in this campaign defined as 3 or less in armour, and no vehicles with flame throwers), On a 5-8, any vehicle may hit the table.
Both forces was thus heavy loaded with MMGs, knowing that there was little armour operating in the area. This was about to be a game of infantry firepower (and, as we're about to learn, about butts and bayonets). I really like the use of this "armor-dice" to get some plain infantry games. The Soviets attacked as they won the last game, and they did pull of a very narrow victory in the centre of the table (with plain luck and skillful use of an CoC-Dice for interrupt), forcing the Germans to withdraw there.
German player (Jonas): the game started well, with one of my sections pining down the first Soviet sections and causing some respectable casualties and shock. Then disaster struck! My old nemesis, the Maxim section (a.k.a two maxim guns spewing 20 dice/round) revealed themselves, and absolutely ripped the unit to shreads. Despite cover, six men were killed in the first salvo. With a third of my platoon down for the count, and a sniper, two Maxims and two flamethrower teams with plenty of cover coming at me, this was now a fighting retreat.That's life as a tabletop gamer!
On the Soviet right flank a lone section tried to get around the Germans, who responded with moving out with double MGs! That forced this section to flee out in the bushes where they were attacked by the same germans in the back, in hand to hand combat! Against all odds, the Soviets beat back the German assault and secured victory.
WW2 Campaign Blog
This blog follows the second Chain of Command club campaign, set in the intense fighting over Stalino in October 1941.