By Jonas
Well here it is, fifty pages of desert warfare!
We were planning to playtest this campaign book this Spring, but unfortunalely a certain virus got in the way. So instead of keeping it on hold even longer, it is now available for download. This means that there might be some more issues with it than we'd like, and it might get revised later on. On he upside, it means that you're free to try it out and give us feedback on it. What's in the book? The main bit is a bunch of platoon lists with mostly historically accurate support lists for playing Chain of Command in the North Africa desert in spring of 1942. It is based on the battle of Gazala, but it's more or less usable for El-Alamein as well. So if you want to play games set in the middle of the North Africa campaign, this book will probably be useful to you. There's also a complete Order of Battle for Gazala in case you want to collect a very historically correct force, down to what support options you'd have around. There are also rules for a modifided version on the official At the Sharp End campaign rules, using a permanent support pool, separate tank battle ladders and some other extra spice. These are general campaign rules that can be applied to any AtSE campaign, no matter where it plays out, if you want some variation. The book has a new scenario, "Outnumbered!", where a smaller force has to fend off two attacking platoons. We also try out a way to customize your platoons a bit using a twist to the National Characteristics. This is both a way to give some personality to your force, and a way to try out new tactical challenges if you've seen the same platoons meet many times already. What if these New Zeelanders are actually good at scouting and throwing grenades instead? What if these Germans light infantry are very tenacious close combat fighters? Some of you might like this, some of you might not, but it's there to try out. Finally, we also have a set of optional house rules that you can try out at any Chain of Command game. So overall we hope that the book has at least something interesting for all CoC players, be it historical background or new ways to play the game. We'd love to hear feedback from you for revisions of the book or any further campaign books.
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