By Jonas Frostgrave differs a lot from both the historical and fantasy/sci-fi games that I've played before in that fighting against the environment itself is a significant part of the game. While a cool idea, it also means that it calls on you to muster NPCs that can turn up as random events or as part of the scenario. Quite a few NPCs. Luckily I have a lot of random stuff in my attic that I've never gotten to use. So with the random events list in hand, I dug through my old Reaper Bones kickstarters and other lost treasures. This is the results of the first week of painting where I focused on the most common encounters. These skeletons, including some armoured ones, are from Reaper Bones first and/or second kickstarter. I've read that the newer Bones are of higher quality and not as bendy, but these are a bit hard to get the details to really show. So I gave them a quick paintjob, going for speed as they'll play the part of generic mooks anyway. More Bones, this time mummies that will count as zombies and an undead construct consisting of a pile of swarming skeletons. The wraith is from Mantic's Dungeon Saga, while the ghoul is yet another Bones mini. I have three more ghouls waiting to be painted, which will be needed for one of the scenarios. The random critter brigade is lead by a troll from Dungeon Saga, flanked by spiders (the beetle will count as one too), a worm and an imp. A couple of evenings of speed painting led to 20 NPCs done, and now the list is starting to look green. I have sourced maybe half of the entries left, so I'll get to work on them while trying to find good alternatives for the others. Cheers!
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Distant WorldsThis is a blog for our travels to other worlds, either fantastical or futuristic ones. Archives
May 2022
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