This is the blog-post dealing with the campaign game. Se the entry in the "Umpires blog" for the campaign-rules for this Dawn & Departures campaign. Here I will update my decisions as they are made, and probably some attempts to justify them as well. As I started to write this post after the battle of Aleshki I don´t remember all the details from the first turns.
Overall strategy I felt that I had three viable campaign strategies. The first was to march straight to the french and beat him in battle, and not try to gain any victory in some other way. I did not spend to much time deliberating at this one of two reasons: Firstly, the french are stronger than me, so in an attack/pitched battle I would be at the disadvantage. To win this campaign I needed to pick battles with better odds than that. Secondly, Jonas (the french player) have beaten me almost in every game so far, so even even odds is not even! I need to play the campaign part smart and choose battles that I can possibly win.
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AuthorShirty is a wargamer currently very into Napoleonics! His further plans in that era is Ottomans, Spanish, Persians, French, Saxons, Swedes and probably some Confederation of the Rhine troops. He also likes left wing politics, the sun and friends. Shirty dislikes right wing politics, dichotomies (some may sense a sort of self-critisim here!) and superhero movies. Archives
March 2020
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