Once again we ended up with three people at club, and since everyone was eager to playtest our "Hasty Attack" scenario again. It sees two platoons attack a single one, under time pressure. This time I was one of the attackers, and of course I took a cavalry platoon since I now had two full mounted sections and a mounted HQ ready for action! I rolled a 4 for Support, so with a Force Rating of -7 and an enemy with a rating of 0 I had 11 support points to use.
This put me on the spot with some harsh decision-making to do. I ended up taking two mounted platoons and a satchel charge, as I didn't have enough support to get a second Senior Leader to lead the other platoon (or half-platoon... if you want to compare to most other platoons). The dismounted platoon was then without a Senior Leader, as I needed my Senior Leader to do the flank attack with the mounted sections!
My comrade in this attack had an infantry platoon with some support weapons. He was going to make the main attack, and I was going to try to sneak up on our enemies' flank with my mounted sections. From there I could move up a JOP for a "sudden death" victory or attack him at a weak spot to force his withdrawal due to loss of morale.
The game started very well with a hard attack on the left (we got JOPs quite far into the field) and a swift ride by my mounted men on the right flank.
The Red Cavalry advances! First I intended to take my cavalry through the woods, but I changed my mind and opted for speed and flung caution out of the window. That paid off and the Italians were not fast enough to react to my gallop over open ground! It was great to move so many horsemen at the same time. With a Senior Leader at hand you can operate swiftly indeed! (you can actuallty see the Italians trying to reach the house in time in the uppermost left corner of the photo! They were in time to occupy the house - but not to open fire on the mounted cavalry.
The cavalry has hit home. The lone Italian riflemen in the house are routed by the swift concentration of firepower I could put up with my dismounted cavalry (including the amount of hand grenades you may throw with three leaders present). Honestly they only had to deal with 1/4 of the Italian platoon. But, they had the speed to actually carry out the manoeuvre, which ordinary infantry would not have been able to do as quickly, and that left me more than happy with the game! On the other flank, the Soviet attack failed against a flamethrower tankette (let no shadow fall on my comrade - flame-throwing vehicles are totally horrible!), so we lost the game, despite the triumph of the Red Cavalry on the right flank!
The first section has dismounted and started a fire-fight with the Italians in the house. The other section has just arrived and is about to dismount, throwing grenades in the process (there is written evidence of grenade-throwing from horseback as well, but I dismounted first as our rules are not really finished yet)! Notice my horse-holder, who represents the spot where the horses of the dismounted section are stationed.
Lessons from the fifth game: