Frostgrave has a lot of scenario specific terrain. Our fantasy terrain collection is very lacking compared to our historical terrain, which means that we often don't have a suitable terrain piece. On the other hand, it can be a great source of inspiration to work towards, and each booked game night can turn into a deadline.
In this case, the clubmates had settled on trying the Summoning Bell scenario, with three wizards duking it out. While the pandemic situation didn't allow me to join, I set out to participate through making some terrain and more NPCs.
The Gong of the Damned
I didn't have much materials at home, so popcicle sticks, cardboard and some XPS foam had to do. Looking back, the popcicle sticks were too wide. I also exaggerated the proportions to make it easier for gameplay, but I think I went too far on some parts.
My initial plan had the hut standing on four stilts, but it ended up looking more like the type of towers we use here in Sweden for hunting moose. Switching in a ruined stone foundation helped a lot.
Before painting it I honestly thought it looked really bad. However, you should never forget that some paint and some tufts/green stuff helps a lot! Adding the ladders also made it look better.
The end result was not really as my initial idea, but it's a success in that we have one more painted fantasy terrain piece. I've also learned some lessons, which is a success in itself. For next house, I'll make sure to get wooden coffee stirrer that should make for much better dimensioned planks.
The bell needs more monsters to summon as well! I'm gradually working my way through the NPC list.
The second batch of monsters
First out is my favourite of the bunch, an undead rat ogre that will fit the bill of a werewolf. This is a Reaper Bones mini.
Three more Bones, an armoured skeleton, a vampire and a ghoul.
I found some more Mantic minis from Dungeon Saga, a wolf (?), a skeleton and some zombies/ghouls.
Finally I knocked out a few simple treasure tokens.
This means that we're slowly populating our Frostgrave city. I think we've reached a point where NPCs is not as high a priority as making more suitable terrain pieces.