As seen in the previous updates, there are some some things hobbywise that we found ourselves missing when we started out playing the Campaign. One of them was proper minefields, and a lot of the times a well placed minefield can dictate how the game will be played out.
We played around with loose counters that could mark out the edges of the mine fields, or simply use the barbed wire pieces that we had. However, the area they marked had an uncanny ability to swell or shrink as the game progressed and players accidentially bumbed into them as they moved their forces around.
Fortunately our Italian player jumped into the fray, and produced enough minefields to last even for the bigger four-player games. The solution of making them out of a square of MDF had a hidden bonus as well, as the act of deploying them is now less fidgety, as you don't have to measure every length of the area.
The minefields were based on the same MDF that we use to base all our buildings, and the ground is made of spackling paste. Some tread marks, explosion craters and universally legible signs add a nice flavour.
WW2 Campaign Blog
This blog follows the second Chain of Command club campaign, set in the intense fighting over Stalino in October 1941.